13082

Backers:

21

Funded

$1,983USD
18%

The goal is

$11,100USD

Time left:

Ended 05/06/16

"Documental donde vemos las dificultades y la historia de algunos de los más talentosos y premiados desarrolladores de videojuegos chilenos."

Created by

3777e0526f3a020409f798ffc639994140488c5f

Región Metropolitana De Santiago, Chile

  • Description

  • Updates5

  • Backers (21)

  • Comments (6)

What is the project?

Learning to Run is a documentary where we follow some of the most talented Chileans game developers. Including ACE Team, creators of classics like Zeno Clash 1 and 2, Rock of Ages, Abyss Odyssey and now soon to launch their next game, The Deadly Tower of Monsters. We also follow the founders Submersion Studio, developers of Arkadianax and who have been working in recent years in 3 Days of Darkness. And finally to Movimiento Épico the young group is taking forward the great Discordia.

Following these and many talented artists from multiple disciplines, like Eva Ortega and Felix Goering among others, we enter the world of creation and videogames culture in Chile and Latin America. What motivates them? What influence them as creators? What is the reality of Latin American developers? And of course, how a videogame is made?

How is the money used?

Currently, there are several hours of interviews, talks, events and other recorded from late 2014 until now. But still, they are missing a few interviews. And of course lack the most complex part of a documentary that is editing and post- production, where it is included.

- Editing the Documentary: Transcript of interviews order, etc

- Animations: Illustrations and visuals

- Music: Composition and interpretation.

- Post-production Image: Film credits, all text, color correction, etc.

- Post-production Audio: Mixing music and sound, animation Folley, etc.

 

About the creator:

Our team is multidisciplinary and has people who have worked in all areas of audiovisual, from film and TV, through advertising to streamer. Pablo S. Sáez has worked as editor on several film and TV projects since 2008. Among them the series Filmografías broadcasted by 13C, the film El Hijo Pródigo, in which he was also a producer, and the short film Pristinas en Tormento. For the illustrations and animation we count with the talented Geni Riot. For titles and credits we work with the tattoo artist and illustrator Leo Hip. The music will be by Miguel Farias the most awarded composer of contemporary chamber music in Chile, winner Altazor 2013 Chamber music with its opera Renca, Paris y Liendres.

This is an eclectic co-production between several Chilean production houses that support us both its technical management, equipment and of course their time. Un Mundo Mejor in co-production with Cinemadicción, Diaspora prod., Hemisferio Derecho,Pinzelada Audiovisual , La Toma and Ligero Cine.

We are:

Director Pablo S. Saez
Director of Photography Jimmy Arriagada
Production Alejandro Ñanculef and P.S. Sáez
Production assistant Johan Gonzales
Research and Screenplay Amaru Diego Hidalgo, P.S. Sáez
Illustration Geni Riot
Animation Luis Zelada
Design Leo Hip
Credits Post-Production Raul Rodrigo Venegas
Mastering color and correction Claudio Aguilar
Music Miguel Farias
Sound Gonzalo Zamora
Graphics Isidora Pinto and Camila Zambrano

How and when the rewards are delivered?

The physical rewards such as caps, T-shirts, bowls will be sent as soon as the designs are ready, it will be during the end of the post-production process.The idea is that the movie will be ready with all delivered between November-December 2016. But if the goal is met and surpassed, it is possible to go forward or accelerate some processes.

What are the risks of the project?

The documentary is progressing and will be completed at any costs. The main problem is time, recording and post-production processes are longer than in TV and fiction films, especially when you work as an independent creator. The more money we get, the more people will be able to hire so they can work on the different processes faster and better. But no matter what difficulties will make the movie at all costs.

F.A.Q.

Have you seen / looks like Indie Game: The Movie, Chile Game, Free to Play, (... insert another documentary about video games here)?

Yes, these and dozens more, we have researched and watched several documentaries on the subject. The truth is that the idea for this project came in 2010, with another script and in another way. And after seeing dozens of documentaries in 2013 we decided to make our project reality. If we want to compare with someone, I would say what most resembles our Original Screenplay (2010) is what Riot games made with Live / Play. But our script, the issues we touch, our recording style, illustration and animation are totally different. We are doing a portrait of what it means to make games and what is the culture of videogames right now in Chile. A witness who is at the center of this cultural explosion that is happening around video games.

We make games Why are we not there?

During the research process we sought for groups and individuals with special characteristics. The main thing is that they should work on their own IP's for game development here in Chile. In that sense we were several months contacting and following several studios. However the reality when we started with the investigation to now, has changed considerably. So if you are an event organizers or communities, modders, or developers. Please contact us  at ummproducciones@gmail.com

Your documentary looks like a xxxxx commercial or a xxxxx promotional maneuver.

Although we had meetings with organizations such as VGChile whom we have notified our project or the Insert Coin bar, who help us with one of the rewards, and obviously participants study, our film is completely independent. And apart from the sponsors we achieve in this campaign and the named co-producers ther is no one else involved.Having said that...

We are a production company / distributors / TV channel and we are interested in your project.

Contact us at our email ummproducciones@gmail.com wink, wink. ;)

Are the rewards designs presented here?

All photos, all designs, are working samples, nothing of what is presented is final. Once we are in the process of post-production we will enter in parallel to the design process of the graphic identity of the film and that rewards are included there.

Do the designs will be aviable later?

As a token of our thanks, all designs are exclusive to you who support us. Once we finish the campaign, we will not sell or use these designs for something else. They are special and unique to you ;-)

The prices are rather high for the rewards don't you think?

We're not trying to sell things, we are raising money for the budget of the movie. Aside from the cost of the reward and the shipping charge, we are also leaving a % to make the movie, that's what really matters. The physical rewards are a way to show our appreciation to the community for the support and trust. How do I ensure the quality of Rewards? All our physical rewards are made and carried out by our friends at Agencia Luna, who have several years of experience in the production of bowls, caps, T-shirts and other advertising.

Why add these "DLC"? Why not put all topics from the beginning in the movie?

When we started the movie, there were a number of issues we wanted to touch, but as we went on research and recordings, we realized that with our time and money were not going to be able to cover them as they deserve. So we decided to cut them from the movie. But still we want to touch these issues and if we raise enough funds to add them back to the movie or do a couple short films apart with them we will.

We are a news organization we would like to make a thorough interview.

Contact us at our e ummproducciones@gmail.com

03/08/16

Más contenido

por Pablo Sáez

Aparte de los protagonistas ya anunciados al inicio de la campaña. Se ha sumado a nuestro documental el equipode AOne Games, quienes están desarrollando Omen of Sorrow, un juego de peleas de inspiración gótica en donde personajes clásicos de la literatura de terror como Dr. Jekill, la criatura de Frankestein y Drácula entre otros se enfrentarán en combate mano a mano. El juego deberá estar saliendo para las principales plataformas durante el el 2017. Y en el documental registraremos ese proceso y entraremos a desglozar la construcción del juego.

02/18/16

Como Apoyar al Documental - el regreso.

por Pablo Sáez

En vista de que aún sigue habiendo gente con dudas sobre la manera de apoyar al documental hemos hecho un pequeño video explicando el proceso paso a paso. https://youtu.be/_BtVX5y6uKM

02/16/16

Como Apoyar al Documental

por Pablo Sáez

Desde los primeros días, varias personas han tenido dudas sobre como poder hacer su aporte y apoyar al documental. Aquí hay una pequeña infografía hecha por Greenolive Estudio, para ayudar a quienes han tenido problemas y aclarar cualquier duda.

02/08/16

Nuestro Equipo.

por Pablo Sáez

Una Pequeña actualización para saber quienes somos los que estamos a cargo del documental.

02/02/16

El Origen del Nombre

por Pablo Sáez

La pregunta más frecuente que hemos recibido desde el lanzamiento de la campaña.

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